Microplastics - Microplastics are tiny particles resulting from commercial products and the breakdown of larger plastics. Though they pose environmental and health challenges, many people aren't aware of them and unintentionally consume or spread them.
Coral bleaching - Coral bleaching occurs when coral becomes stressed. This can be due to changes in the ecosystem, such as lower water levels or increased temperatures. This causes vital algaes and other microorganisms to leave the coral, making it easily sick and causing it to die.
Overfishing- As humans, we kill at least one trillion fishes in a year. This affects the ocean ecosystems because many other animals rely on various fish for their food. When they don't get the necesary food for survival, they die - and many species have become endangered for this reason.
Before we came up with a solution, we researched more about these ocean challenges. We did this in many ways - from perusing resource websites to a field trip to the Santa Cruz beaches.
Our game offers a distinctive experience, crafted by children who are deeply invested in its development. Key features that set our game apart include the various levels addressing a range of oceanic issues.
Our project plan
Development Process - All team members contributed
Before we started coding, we wanted feedback from various people. We created a paper version of the game, and a 86% of the people said it was a good idea. That let us know that our project was going to make an impact.
We then got to work coding the first draft of our game.
After we got positive feedback from Paper Prototype, we started making a html based game. We took an example code in MAMP and modified the code to make our game. It looked like the photo on the right. We again asked our friends and family for feedback on this design.
We adjusted the game and changed parts to make it more efficient, educational, and empowering.
After getting feedback for Prototype # 2, we added those improvements and what you are playing is the 3rd iteration of the game.
Once we finished and deemed our prototype ready for release, we sent it to our friends, family, and even random strangers. We asked them to play the game and fill out the survey, so we could get data. We then used that data to adjust the game, and the cycle continues on.